_snd_mixahead is "0.15" how much sound to mix ahead of timeĪmbient_fade is "100" rate of volume fading when moving from one environment to anotherĪmbient_level is "0.3" volume of environment noises (water and wind)īgmvolume is "1" volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)Ĭdaudio is "1" CD playing mode (0 = never access CD drive, 1 = play CD tracks if no replacement available, 2 = play fake tracks if no CD track available, 3 = play only real CD tracks, 4 = play real CD tracks even instead of named fake tracks)Ĭdaudioinitialized is "1" indicates if CD Audio system is activeĬhase_active is "0" enables chase camĬhase_back is "48" chase cam distance from the playerĬhase_overhead is "0" chase cam looks straight down if this is not zeroĬhase_pitchangle is "55" chase cam pitch angleĬhase_up is "24" chase cam distance from the playerĬl_anglespeedkey is "1.5" how much +speed multiplies keyboard turning speedĬl_autodemo is "0" records every game played, using the date/time and map name to name the demo fileĬl_autodemo_nameformat is "autodemos/%Y-%m-%d_%H-%M" The format of the cl_autodemo filename, followed by the map name (the date is encoded using strftime escapes)Ĭl_backspeed is "400" backward movement speedĬl_beams_instantaimhack is "0" makes your lightning gun aiming update instantlyĬl_beams_lightatend is "1" make a light at the end of the beamĬl_beams_polygons is "1" use beam polygons instead of modelsĬl_beams_quakepositionhack is "1" makes your lightning gun appear to fire from your waist (as in Quake and QuakeWorld)Ĭl_bob is "0.02" view bobbing amountĬl_bobcycle is "0.6" view bobbing speedĬl_bobmodel is "1" enables gun bobbingĬl_bobmodel_side is "0.15" gun bobbing sideways sway amountĬl_bobmodel_speed is "7" gun bobbing speedĬl_bobmodel_up is "0.06" gun bobbing upward movement amountĬl_bobup is "0.5" view bobbing adjustment that makes the up or down swing of the bob last longerĬl_capturevideo is "0" enables saving of video to a. _cl_rate is "20000" internal storage cvar for current rate (changed by rate command) _cl_playerskin is "" internal storage cvar for current player skin in Nexuiz (changed by playerskin command) _cl_playermodel is "" internal storage cvar for current player model in Nexuiz (changed by playermodel command) _cl_name is "Error" internal storage cvar for current player name (changed by name command) List of CVars (Darkplaces) _cl_color is "179" internal storage cvar for current player colors (changed by color command) Example: To find all cvars with “keyhunt” in their name, type in “ keyhunt”. You must use the asterisk (“*”) to search for any sequence of characters. Use the filter to find a particular cvar name. This lists all cvars, some of them have a description. You can also access a list of CVars in the game's menus: Main Menu -> Options -> Misc. You may also get to it through this menu sequence: Main Menu -> Options -> Go To Console or possibly using Shift + Escape. This is the default bind for this action. To access the console to modify these variables, simply press the ~ key on your keyboard. Here you will find all Console Variables for changing even the most minute aspect of Darkplaces. You can enable mutators, change damage of weapons, enable special game rules, tweak your HUD, and do many other things. Console Variables (CVars) are internal variables that control almost all aspects of the game.
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